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FROG

FROG

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Devlog

  • Behind the Soundtrack
    May 17, 2020 by James Poole#soundtrack, #music, #frog, #gamedev, #ireland, #limerick, #games
    Our composer, Cathal Histon sheds a little bit of light on to how he created the soundtrack for FROG... Continue reading
  • Behind The Game: Part 1
    May 12, 2020 by James Poole##krita, ##gamedev, ##frog, ##james poole, ##pool party, ##graham patterson
    Here are some drawings that we used for FROG, the game we released last month. For more game development posts follow my Twitter or Instagram ! Reach out to me and let me know what you're thinking abo... Continue reading
  • How We Created an MMO in Unity for FROG using Socket.IO
    April 23, 2020 by James Poole#online, #multiplayer, #mmo, #unity2d, #unity, #frog
    As new developers with Unity, we found it quite unclear as to the best route to take to make on online multiplayer. Instead of going back and forth between possibilities, we took a quick look at Socke... Continue reading
  • FROG - My First Follow Through!
    April 10, 2020 by James Poole#frog, #game design
    ~~ This is the first of a few posts that I have about my learnings from releasing my first game FROG~~ For years I have have been set on an idea for a game that has been too large for me to undertake... Continue reading
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