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Wee Boats

Wee Boats

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Devlog

  • Wee Boats May 2025 Progress Update
    June 04, 2025 by James Poole#devlog
    This post was originally posted a few days ago over on my blog . You can find it and other small writings over there. 2025-05-25 Wee Boats is coming together! The start of the year felt like slow goin... Continue reading
  • Online Boating!
    October 28, 2024 by James Poole#devlog
    Wee Boats is rocketing to the onlines! Buckle up...Its gonna get mildly social! We are still working on getting Wee Boats ready for release. It's looking like it could be early 2025 at this stage but... Continue reading
  • Learnings from Playtesting Wee Boats
    July 03, 2024 by James Poole##testing
    Development on Wee Boats continues! Over the last few days, I have been asking a few friends to try out the game to see how they experience it. The great bit is seeing people having fun with the game... Continue reading
  • Using Sprite Stacking for Pseudo 3D in Wee Boats
    February 20, 2024 by James Poole
    1
    #Exploration, #SpriteStacking
    Wee Boats was originally born out of wanting to try out an interesting technique that I had seen online a few years ago. I have seen it being called Sprite Stacking so let's use that name here! Sprite... Continue reading
  • Announcing Wee Boats!
    November 22, 2023 by James Poole
    1
    Whats going on? We're making a new game! Wahey! And there's a crew of us putting this one together! Laura Ryder , Brendan Hewson and myself are working on this and we're going to make something class!... Continue reading
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